![]() ![]() It's honestly a shame, the concept of the game really holds its own, and full release is just another lore sellout. Alpha 3 is probably the closest to a proper stealth horror game promised, but alpha 1 and 2 delivered on the true promise that fundraised the game in the first place, which was the self learning ai. ![]() Alpha 1 and 2 I struggle to say the gameplay is better, as they're honestly just more sandbox-like. Tinybuild tested the waters, and props to them. And the light is awful for the stealth aspect when crouched, as it's "all the way over there". Gameplay-wise, impossible to play without the flashlight and game-breaking mentality. However, the house is as if the neighbor never even touched half of it, he cannot climb ladders or anything, not even what was seen in the alpha 2 trailer. That is now fixed, and with this post I'd like to run through exactly what you get with Pre-Ordering, and what's available for free with Hello Neighbor. ![]() ![]() I've always been a strong believer in having things that can stand on their own, like csgo auto generated pathfinding, minecraft xbox 360 homemade custom game modes, and hello neighbor's adaptive ai. Hi everyone I was doing some checks and turned out Alpha 4 wasn't available since we released Beta 3 here on Steam. It's beautiful stylistically, though the scale of everything was way too much, and way too unrefined. ![]()
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